Online games often have very vibrant communities, where players work together and help each other out in many ways. You see actual groups forming by the way of Guilds, and they usually do a great job of governing themselves. In-game guilds can in many ways be likened to real life corporations. They often have workhorse players, and players at the top who decides what will happen and generally take advantage of all of those under them. Unlike in real life, players are generally not reimbursed in material goods for helping out their guild and its members. Instead, they are rewarded with help whenever they need it.

This presents small societies from which currency has almost been completely removed. In its place is the feeling of goodwill; players generally remember who has helped them in the past and they help those people in the future. There are a number sbobet of reasons why this does not work in our modern society, with the major being that people need hard cash for services and living expenses. If not for these then there is effectively no way people could live as they do, without official pay, in online games. In Medieval times this was the way in which societies worked in the lower levels, and although it was far from perfect, it clearly did function.

Many modern political idealists support movements back towards these older social structures without such a focus on material possessions. Philosophers of the last few centuries have repetitively stepped out of the social system and decided to live off of nature and their own hard work. This is clearly not a viable way to live for most people, as they have grown too unaccustomed to the comforts of modern living and have no real world survival skills, but those which have made this change rarely think of it as wasted time in later years.

With new MMORPGs and other Online services from which player groups spring, we are seeing increasing numbers of these organisations as well as the way in which they integrate with each other. Rather than just being friends in game, many players arrange meet-ups in real life, which adds whole new levels of trust to the online relationships. It is one thing to let down somebody you have never met, but once you have made that connection it would be tremendously difficult to do so.

On the horizon are many new online games, such as those released recently like Aion, and those to be shown soon such as Star Wars The Old Republic. In TOR we are already seeing many guilds being made with still months until release, which really shows just how popular these societies are.

 

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